
While I do appreciate the fact that I'm constantly engaged, there were moments where it felt the maps might be a little too small. Even Spellbreak's clash mode doesn't do that fully, especially if you and the other teams are spread way too far apart from the get go. You're able to learn from your mistakes, figure out the best combination of gauntlets and spells to take down your foes, and most of all: it keeps you engaged for the entirety of the game mode. However, in Spellbreak's Clash and now Dominion mode, you're constantly engaged in action when it flares up. In the regular Battle Royale setting, you can go long stretches without a single bit of action, only for the meat and potatoes of your match to last 30 seconds before you're loading into your next match if things go south. Accounting for the enemy's momentum, the flight of the fireball I've just launched, my own mana reserves - all in the span of a few seconds keeps me continually on my toes. It reminds me of zipping around the map in Starseige TRIBES back in the day, managing jetpack fuel while lining the perfect shot with my Spinfuser Disc Launcher. I've always loved how the combat is a mix of managing resources and skill at pinpointing where your enemy will be rather where they are now. However, what helps Spellbreak's Dominion stand apart from others I've played is simple: the combat is just really, really good. The more points you control, the fast the score will tick upwards - you know, standard control gameplay found in other games. Instead, players are fighting to control three points to count up a score total.

Thankfully, since this a game mode that forces multiple encounters upon players, when you are exiled you will respawn, bypassing one of the frustrations of many with traditional battle royale modes where when you're dead that's it - game over.
#Spellbreak launcher zip#
The traditional combat of Spellbreak is present: the spellslinging, floaty mages zip around the battlefield, chucking fire and zipping lightning at each other for supremacy.


However, these NPCs can drop items when you kill them, making them tempting targets early on. These NPCs don't actively seek you out or pick fights with you, but stray too close you could find yourself dealing with a fight from multiple sides. The maps for the mode make up parts of the overall Battle Royale map, and inbetween each of the control points are, well, other players as well as NPCs designed to keep you on your toes. The upcoming Dominion mode sees players put into teams of five as they fight over three control points.
